Vemf reloaded Ported to DSR (only "bandit-like" town raids)

Discussion in 'Addons' started by B.A.D., Jan 20, 2018.

  1. B.A.D.

    B.A.D. Member

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    well i played around with that the last few days and on my server its just running fine.
    test this out on yours and gimme feedback on where to fix stuff if you run into bugs.Or post the loot configs of your setup here as mines a bit bugged.
    a3_vemf_reloaded.cfg
    https://www.dropbox.com/s/p3m9lwxuwnowjch/a3_vemf_reloaded.pbo?dl=0

    for now make changes in
    description.ext
    init.sqf
    (working on making a plugin out of this here)

    Just act like you would install vemfr normally (see the readme here)
    https://github.com/IT07/a3_vemf_reloaded

    but using my files

    you have to go into the editor,give the playerslot an independent unitclass like "I_G_Survivor_F" and change the faction friendlyness under "advanced intel" so opfor (vemfr guerillas) will attack them.

    done

    have fun people

    Huge Credits to IT07 for creating that addon,without him we couldnt use this masterpiece of code.
    I dont take any credits on this,just adapted it to DSR
     
    Last edited: Jan 27, 2018
    Ray likes this.
  2. Legodev

    Legodev Developer Staff Member

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    I advice to not use this plugin, as long as it forces you to alter description.ext and init.sqf specially because i don't wee why this is needed. This should be possible to work without altering these files!
     
  3. B.A.D.

    B.A.D. Member

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    i know its dirty,but for now it works.will convert this into a plugin i think
     
  4. robbhimself

    robbhimself New Member

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    fyi guys those links are full of spyware and browser hijack shit
    click at your own risk
     
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  5. robbhimself

    robbhimself New Member

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    am i blind or you have us adding calls to files that don't exist?
    Code:
    description.ext
    
    #include "VEMFr_client\gui\RscDisplayVEMFrClient.hpp"
    #include "VEMFr_client\gui\RscDisplayBaseAttack.hpp"
    
    initplayerlocal
    
    [] ExecVM "VEMFr_client\sqf\initClient.sqf"; // Client-side part of VEMFr

    i'd like to help get this working
     
    Last edited: Jan 23, 2018
  6. BigBen

    BigBen Developer Staff Member

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    These are located in a3_vemf_reloaded/Missionname.MapName/VEMFr_client/
     
  7. B.A.D.

    B.A.D. Member

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    Will continue getting this into a dsr plugin.
    Then it wont call anything inside mpmission making it all easier.just drag n drop then
     
  8. B.A.D.

    B.A.D. Member

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    Oh Wow.just took the First free upload hoster i could Find tbh
     
  9. B.A.D.

    B.A.D. Member

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    edited first post,a3_vemf_reloaded.pbo is now cleaned up and has fixes made to it.
    still working on packing this into a single plugin pbo so stay tuned :)
     
    Legodev likes this.
  10. Legodev

    Legodev Developer Staff Member

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    You should be able to attach files to your posts in this forum as zip file ;)
     
  11. François

    François New Member

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    The marker don't disapear after bandits were killed, normal?
     
  12. B.A.D.

    B.A.D. Member

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    You can activate this in the config

    Markcrate or something like that
     
  13. B.A.D.

    B.A.D. Member

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    Ah you mean the Mission marker. No,Not normal but it does work for everyone else so Check your settings and the antihack if youve got one
     
  14. François

    François New Member

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    Yep I will check!! thx for reply ;)
     
  15. François

    François New Member

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    By changing classname of the players unit by "I_G_Survivor_F" it seems it cause issue with uniform can not be wearing by players. Any solution to fix it?
     
  16. B.A.D.

    B.A.D. Member

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    Yeah, let your Server spawn independent uniforms ;)
     
  17. YourDaddy

    YourDaddy Member

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    or use unlocked uniforms mod from armaholic.com
     
  18. YourDaddy

    YourDaddy Member

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    Hi B.A.D. , thanks for your job! the missions system works very good!
    Can one adjust so that the NPCs do not (or less often ) go into the houses and sit there idly? Sometimes, in a house, there are a few bandits who do not react when you walk by. Those who are outside - attack well ...

    greeting!
     
  19. B.A.D.

    B.A.D. Member

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    Yeah i am working on that.also noticed that on my servers,think this will need some different waypoint behaviour
     
  20. enoanot

    enoanot New Member

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    Hello to me the mission unfortunately does not exist there is a tip for it. I used Ubuntu 18.04 and di current Redux datein, in addition the map Chernarus 2035
     

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