Hi @Legodev Rui Pedro from GTXGaming here, I've been testing this with @Moldred and the issue has nothing to do with the lack of performance unless Desolation requires some special performance to run it. His server it's hosted on brand new OVH dedicated machine, new E3v6 3.7hz CPU, 32GB, 2x512 SSD with Windows 2016 64 bits. On this machine exists his Desolation server and another vanilla Exile server with 2~5 players max population, nothing else, unless can only run 1 serv I perfectly understand you may think providers cram their machines to max or even use virtualization, this is not our case, this is not the @Moldred case, you can clearly see by the screenshots he's on a full dedicated server just for him and another exile server, plenty of resources left on the machine, his server it's also running at full fps, and still, he's experiencing that issue. We got couple more cases of customers complaining about the same issue, on exact same conditions and similar machines, plenty of resources free, good ovh dedicated machines, so, unless that machine is not powerful enough and you need a nasa computer to run the mod, or you need to have 1 desolation server per machine and you can't run anything else on the machine except that unique desolation server, I don't see this as a lack of performance issue. We host more than 3000+ arma servers, exile, altis life, epoch, coop, etc and it's only Desolation mod having issue about this, and you should also know that Exile works about same, if server FPS go down a certain value the server doesn't save the progress, and we have zero complaints about Exile server not saving due to low fps or lack of machine performance. I will be happy to provide you all the information needed, logs, machine specs, anything that help you sort out this issue, but i don't think we are looking at a lack of performance issue here.