[Plugin and Mod files] Custom craft menu and key code interface [Nuclear project]

Discussion in 'Addons' started by Solib, May 23, 2018.

  1. Solib

    Solib New Member

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    Hi all!
    Please forgive my English. Long promised and now got around to posting some of my results in the form of a plugin.

    [​IMG]
    [​IMG]

    Download: github

    How to install
    Open @DesolationServer\Addons\Desolation\config.cpp
    1)Find CfgPluginActions and comment out lines as it's shown below
    PHP:
    /*
    class CfgPluginActions {
        class Padlocks {
            text = "Padlocks";
            condition = "_player distance _cursor < 8 && !(_cursor isKindOf 'allVehicles')";
            class Actions {
                class ResetLock {
                    text = "Reset lock";
                    condition = "[_cursor] call DS_fnc_isResettable";
                    action = "createDialog 'DS_Padlock'; call DS_fnc_initReset;";
                };
                class Lock {
                    text = "Lock";
                    condition = "[_cursor] call DS_fnc_isLockable";
                    action = "createDialog 'DS_Padlock'; call DS_fnc_initLock;";
                };
                class Unlock {
                    text = "Unlock";
                    condition = "[_cursor] call DS_fnc_isUnlockable";
                    action = "createDialog 'DS_Padlock'; call DS_fnc_initUnlock;";
                };
            };
        };
    };*/
    2) Find and comment out following code in the same file:
    PHP:
    class OpenJournalIndex
        
    {
            
    displayName "Open Building Journal";
            
    tooltip "Open the journal containing buildables";
            
    tag "DS";
            
    variable "OpenBuildingJournal";
            
    defaultKeys[] = {{0x24,0}};
            
    code "call DS_fnc_openJournal;";
        };
    3) Open PluginList.cfg and add NuclearInterface into it
    4) Next you need to open @NuclearClientMod\addons\Nuclear_ui folder and pack it into pbo file
    5) Enable the mod in Arma 3
     
    Last edited: May 24, 2018
    jus61, SLIgaming and Irkutsk86 like this.
  2. B.A.D.

    B.A.D. Member

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    Very nice,thank you for Posting.
     
  3. George Tritton

    George Tritton New Member

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    Looks really nice!
    Quick question, with it does every player need to dl it and load it to connect or ?
     
  4. Solib

    Solib New Member

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