Heli Crashes

Discussion in 'Report a bug' started by skueneth, Jan 2, 2018.

  1. skueneth

    skueneth Member

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    Hello Devs,
    today I noticed a bug - only on Cherno, not in chernos_dsr:

    Here is the log:

    11:16:39 Successfull attempt to execute serverCommand '#unlock' by server.
    11:16:39 Successfull attempt to execute serverCommand '#unlock' by server.
    11:16:39 "TimeManagement > INFO: restartTimer started"
    11:21:16 Trying to call RemoteExec(Call) with 0 targets for func 'ds_fnc_receivetransmition'. Maximum is 1000
    11:21:36 "CREATED HELI CRASH AT: [9517.91,2061.45,0]"
    11:21:37 Ragdoll - loading of ragdoll source "Soldier" started.
    11:21:37 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
    11:36:24 "<HELI CRASHES>: Spawning heli crash."
    Ref to nonnetwork object 86421000# 1069436: pilot_f.p3d
    Ref to nonnetwork object 9185a000# 1069439: pilot_f.p3d
    11:41:07 Trying to call RemoteExec(Call) with 0 targets for func 'ds_fnc_receivetransmition'. Maximum is 1000
    11:41:38 "CREATED HELI CRASH AT: [13249,3617.26,0]"
    11:41:38 Error in expression <_Wps_F"];
    _lootcrate = "Box_NATO_Wps_F" createVehicle _lootCratePos;

    clearItemC>
    11:41:38 Error position: <createVehicle _lootCratePos;

    clearItemC>
    11:41:38 Error 0 elements provided, 3 expected
    11:41:38 File Desolation\Server\Crashes\fn_spawnCrashLoot.sqf, line 27
    11:50:50 "<HELI CRASHES>: Spawning heli crash."
    Ref to nonnetwork object 8649e000# 1069457: pilot_f.p3d
    Ref to nonnetwork object 87286000# 1069460: pilot_f.p3d

    Thanks for help
     

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  2. skueneth

    skueneth Member

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    CUPS 1.4.1
     
  3. Razer

    Razer Member

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    If this is a error that has happened to only once there is nothing to worry about. This error can appear if the heli crashes at place where the lootcrate cannot spawn.
     
  4. skueneth

    skueneth Member

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    ok thank you
     

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