DesolationREDUX v0.2.1 Changelog

Discussion in 'Announcements' started by BigBen, Nov 12, 2017.

  1. BigBen

    BigBen Developer Staff Member

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    Client and Server files updated for v0.2.1
    Server files available on google drive

    Changelog for both

    Client Files
    Added: Two missing item icon paths (antibiotics & rice)
    Added: M500 pump animations and config
    Added: DSR_Item_redApple
    Added: New geometry to cooling tower bottom
    Added: Ladder to cooling tower platform
    Added: Pickaxe sounds for mining
    Added: Ziptie model for capture
    Added: Count 200 to DSR_Item_Lighter
    Fixed: Missing weights for hiking backpack/added autocenter
    Fixed: Spelling error on M500 gesture call
    Fixed: Pump action weapon EH
    Fixed: Mask picture path (added \)
    Fixed: Missing letter in storage shed model.cfg sectionsInherit
    Tweaked: Lowered access range for crate inventory to .02m
    Tweaked: Statement code for house_2t2 door 9 and 10
    Tweaked: Increased the storage capacity of Lvl 3 player house
    Tweaked: Moved storage rack and spotlight on suv2 forward


    Server Files
    Added: Enabled pain/shaking
    Added: New animations for eating and drinking
    Added: Check if cargo ammount is actually a number
    Added: Gutting animals
    Added: Pain effects and treatments for them
    Added: Refueling now possible from all malden/tanoa fuelstations
    Added: Mining for rocks
    Added: Surrender plugin
    Added: Gathering (apples only atm)
    Fixed: AutoRun timings and removed ability to run with a weapon
    Fixed: Self Bandaging
    Fixed: UH1H spawn location on hospital
    Fixed: Missing semicolon in fn_setupLoadout.sqf
    Fixed: Passwords no longer show up in rpt
    Fixed: fn_spawnFromDB changed isEqualTo to isEqualType
    Fixed: Possible fix for banning players who enter spawned vehicles
    Fixed: fn_initTime.sqf error in rpt (removed ds_antigammafilter)
    Fixed: Moving objects now tied to object owner. No more moving others objects
    Fixed: Green "Action" no longer shown on all items on map when action menu activated
    Removed: DB fn_killVehicle types
    Removed: Jump "No Wall" message
     
  2. Tony

    Tony New Member

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    Great work! Hope you all keep the motivation up. This is the best survival mod by far (imo).
     
    BigBen likes this.
  3. davidoque

    davidoque New Member

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    thanks for this update! im new into this mod, its the closest mod that remains me of the good old arma 2 dayz mod. I LOVE IT. i was worried that this mod wont be on development anymore because you guys needed more coders, what happend at the end? you found new people to work with?
     
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  4. BigBen

    BigBen Developer Staff Member

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    Yes, we found some new blood. Still looking for more though.
     
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  5. wernerz

    wernerz New Member

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    Can you check your PMs Ben, I'd like to try and help.
     
  6. agentstaple

    agentstaple New Member

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    What do you need help with specifically? This is a stretch like but I've always wanted to learn to code, I've messed around a little bit in various programs and games but never stuck to it so I'd be happy to at least read over some stuff and see if I think I can learn enough to help out where I can. Might motivate me to put some real effort in knowing I'm working on something I love :)
     
    Razer and Legodev like this.
  7. DjIch1

    DjIch1 Member

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    Any ETA when the next patch will come? :)
     

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