DesolationREDUX: Alpha v 0.1.20170709119

Discussion in 'Announcements' started by Kegan, Jul 9, 2017.

  1. Kegan

    Kegan Developer Staff Member

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    Looks like its my turn to describe the change. This last week we provided a significant number of bugfixes and patches. This includes: Fixing building drift, fixing autorun, fixing the escape block, and fixing helicrash smoke.

    An assortment of new assets have been added as well. New melee weapons like the bat and katana, new rifles like the Scar-L and SVD, and the new campfire asset created by Nex.

    Important for server owners: You will need to wipe your existing DB in order to make this patch work. Sorry players, but this needs to happen to fix buildings. We do not expect this to happen again for quite a long time.

    So yeah, here are the changes all listed :D

    Client
    -Added: M110, SVD, cz550, cz750, mp5, ak74, mk12 spr, Scar-L, Scar-H, AKM
    -Added: PSO-01, PSO-03, Kobra (Red), Kobra (Green)
    -Added: Weapon effects EH function
    -Added: Assault pack
    -Added: New campfire and campfire w/ cooking pot.
    -Tweaked: Lee-Enfeild, added bolt action and adjusted ammunition
    -Tweaked: All DSR Buildings
    -Tweaked: Makarov texture
    -Tweaked: M16 fire mode. Replaced Full Auto with Burst.


    Server
    -Added: Interupt for Autorun
    -Added: Basic moon phase controls to time manager
    -Added: Littlebird Spawn Positions (A2 Terrains only)
    -Added: High precision arrays for up/dir/pos
    -Added: Loading objects now use high precision if available
    -Added: Update requests for buildings now only submitted if needed
    -Added: Fatal error logging and reporting
    -Added: Lib folder to hold functions library for plugin creators
    -Added: New spawning system for zombies
    -Added: attachToHand function to library
    -Added: New melee weapons and centralized the melee code to core-Added: Ability to select spawnType for different spawn zones
    -Added: Auto detection to check if spawn zone types are configured and use default if not
    -Fixed: Escape key being blocked bug
    -Fixed: Objects deleted in game now registered as killed in DB
    -Fixed: Spawn bug
    -Tweaked: Helicrash smoke now has no max render distance
    -Tweaked: "Server will be shutting down" to "Server will be restarting" because it confused people
    -Tweaked: Moved core plugin manager functions into a core folder
    -Tweaked: Cfg values and network synced faces
    -Tweaked: desolation.cfg loot, added new weapons, removed apex weapons, added fuel canisters


    Server File Download
     
    Last edited by a moderator: Jul 10, 2017
    BayRakipsiz, storoj22, Lwis and 8 others like this.
  2. GhostHomer

    GhostHomer Member

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    Ahhhhhhhhh yeah!!! Great work guys!

    I hope we can find more Hardware boxes now!
     
    San and storoj22 like this.
  3. Machlak

    Machlak Member

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    Nice work ;)
     
    storoj22 likes this.
  4. Mike

    Mike Developer Staff Member

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    cool dad
     
    storoj22 likes this.
  5. DOC

    DOC Member

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    Thanks, guys. Nice work. I'm going to go find SVD!;)
     
    storoj22 likes this.
  6. Jakem

    Jakem New Member

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    Has any attention been given to base parts and their current state when used by buildings or has that even been brought up as an issue?
     
  7. SauceyBoi

    SauceyBoi New Member

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    Is there an ETA when the server will be updated and running?
     
  8. Gallus Maxim

    Gallus Maxim New Member

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    This is a great update! Thx for your work!
     
  9. Lwis

    Lwis Supporter

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    swag
     
  10. taikoJH

    taikoJH New Member

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    Spawning loot seems to fail...

    Code:
    13:06:07 "ERROR: CANT KEEP UP! Thread Count: [9,0,0,3] - FPS: 0.537815"
    13:06:07 "<Loot Manager>: Parsing config entries"
    13:06:07 "<Loot Manager>: Loot Manager Running!"
    13:06:07 Error in expression <
    for "_i" from 1 to 3000 do
    {
    _checkPos getPos [_maxDistance * sqrt (_off + rand>
    13:06:07   Error position: <getPos [_maxDistance * sqrt (_off + rand>
    13:06:07   Error 4 elements provided, 3 expected
    13:06:07 File A3\functions_f\misc\fn_findSafePos.sqf, line 89
    13:06:07 Error in expression <
    for "_i" from 1 to 3000 do
    {
    _checkPos getPos [_maxDistance * sqrt (_off + rand>
    13:06:07   Error position: <getPos [_maxDistance * sqrt (_off + rand>
    13:06:07   Error 4 elements provided, 3 expected
    13:06:07 File A3\functions_f\misc\fn_findSafePos.sqf, line 89
    13:06:07 Error in expression <
    for "_i" from 1 to 3000 do
    {
     
  11. EdHunter

    EdHunter New Member

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    Many other have this problem. Me, too. Exactly the same.
     
  12. San

    San New Member

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    Both of my servers are running loot just fine.. ;)
     
    Mike likes this.
  13. 1nF3R

    1nF3R New Member

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    Thanks !! Good Job !!!
     
  14. CoftSock

    CoftSock New Member

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    Only look into the rpt if something ingame isnt working, if there is errors with loot spawning ingame then yeah problems otherwise ignore
     
  15. osi1

    osi1 New Member

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    Fantastic!!
     
  16. Haiden

    Haiden New Member

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    Something go wrong with the admin tools? Some servers , the hatchets do not work. Also, base building, whats going on with that? ie Are they worth working on, are they going to be all lopsided and walls moving out of place after restarts?
     
  17. Mike

    Mike Developer Staff Member

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    we dont have admin tools yet

    bases are still being looked at to fix a few more bugs
     
    San likes this.
  18. DjIch1

    DjIch1 New Member

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    thats an issue with Infistar, no fix for it yet
     
  19. DioxideC

    DioxideC Member

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    Any eta on next update?
     
  20. BetterDeadThanZed

    BetterDeadThanZed Member

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    Soon™
     
    Igorzilla666 likes this.

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