A3XAI ported to Desolation Redux

Discussion in 'Addons' started by moosemilker, Apr 15, 2018.

  1. moosemilker

    moosemilker New Member

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    I published the A3XAI Desolation Redux AI port detail here:
    I spent many hours getting this to work (dev time and testing). If you want to see a working example, check out my profile which will lead you to a server I have that is running A3XAI 24/7.

    Enjoy!

    - Moose

    This is a modified version of @SnarkIndustries (Face)'s A3XAI-DesolationRedux 3.0 version. This AI has been updated to work with [Desolation Redux] mod.

    A3XAI Features
    • Automatically-generated static AI spawns: A3XAI will spawn an AI group at various named locations on the map if players are nearby.
    • Dynamic AI spawns: A3XAI will create ambient threat in the area for each player by periodically spawning AI to create unexpected ambush encounters. These AI may occasionally seek out and hunt a player.
    • Random AI spawns: A3XAI will create spawns that are randomly placed around the map and are periodically relocated. These spawns are preferentially created in named locations, but may be also created anywhere in the world.
    • Air and land vehicle AI patrols: AI patrol in vehicles around the map, looking for players to hunt down. Cars and trucks may roam the road, and helicopters (or jets) search the skies for players. Helicopters with available cargo space may also occasionally deploy an AI group by parachute.
    • Loot drops from AI via a sleeping bag container (Look for sleeping bag drops from AI) - This was done to work around [Desolation Redux] garbage collection system without modifying the mod's server files.
    • UAV and UGV patrols: Currently an experimental feature in testing. UAVs and UGVs patrol around the map, and if armed, will engage detected players. UAVs and UGVs may also call for AI reinforcements.
    • Custom AI spawns: Users may also define custom infantry and vehicle AI spawns at specified locations.
    • Error-checking ability: A3XAI checks config files for errors upon startup. If errors are found, A3XAI will use backup settings and continue operating as normal.
    • Classname verification: A3XAI filters out invalid or banned classnames and prevents them from being used by AI.
    • Universal map support: A3XAI supports any and every map for Arma 3 without changing any settings.
    • Plug-and-play installation: Installing and upgrading A3XAI is a simple copy and paste job and does not require modifying any [Desolation Redux] files, except editing the mission.sqm ask stated above so the AI shoot at you.
    • Easy configuration: A single configuration file contains all settings for A3XAI. This config file is external to the A3XAI pbo, so configuration changes can be made without ever having to unpack or repack the pbo file.
    • Headless Client support: Offload AI calculations from your dedicated server to a headless client to improve server performance. The A3XAI HC can be started/stopped/restarted any time without causing problems.
     
    Last edited: Apr 16, 2018
  2. B.A.D.

    B.A.D. Member

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    Awesome!
     
  3. neotres

    neotres New Member

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    Nice work , but i can't find A3XAI Editor Tool, to make static spawns.
    Any ideas?
     
  4. moosemilker

    moosemilker New Member

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    I'll add it to the repo. That tool is from the 0.2.x version that includes that tool. I built this off of the latest 0.3.0 version with final updates from the origianl author, and he did not include it.
     
    Last edited: Apr 22, 2018 at 5:13 PM
  5. neotres

    neotres New Member

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    Ty, cant see on the repo, its for make static spawns like Sector B, i´ll try to make with custom _defs:sqf
     
  6. moosemilker

    moosemilker New Member

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    I added the static spawn editor tool to the repo for the next guy. :)
     
  7. neotres

    neotres New Member

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    So ty for replys and work,
    Kind regards
     

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